Anger of stick 5 zombie creatures1/2/2024 It is still helpful to know the general theme of the color pairs Blue/White Eternalize/Embalm Those decks are more focused and have some strong payoffs at common. Blue/Red and White/Black are the two exceptions. There might be one or two uncommons that pay you off for having some number of a keyword or a creature type, but mostly you will just draft the good creatures and removal of two colors. Color Pairs/ ThemesĪ lot of themes in this set are soft themes. Ifnir Deadlands is a strong first pick and the other uncommon Deserts aren’t far behind either. Having a few cycling lands can help you avoid flooding out. Also lands that do stuff are just really good, it’s like adding another spell in your deck. Sand Strangler, Wall of Forgotten Pharaohs, and Unquenching Thirst are all powerful cards that get enabled by having a desert in play in your graveyard. I know lands can seem unassuming as they go by in the draft, but this theme is heavily supported in the set. If you ever pick up multiple Trials with one Cartouche its very hard to lose. When you play a Cartouche all the Trials you have in play will return to your hand to give you some free value. Trials are a cycle of enchantments with ETB abilities. Cartouches get even better when you pick up some Trials. The Blue/White/Red Cartouches are a little more situational, but still decent filler cards in aggro decks. The Green and Black ones one are some of the best commons in those colors. Normally you want to avoid auras because they open you up to getting 2 for 1’d, but the Cartouches are powerful because if they do stick you get a little bit of value from their ETB effects. Note: On Arena you can’t click “attack all” and exert your creature, you have to attack manually to exert. These creatures are pretty powerful so take them highly if you see them. Some creatures also exert as a tap ability and not an attack trigger. The general rule of thumb is to attack normally in the early turns and start exerting once the board starts to stall. If you find yourself on the side with the exert creatures, try to figure out when you can afford to attack normally and when you need to exert to break through. But it also means you will only be attacked every other turn, so don’t worry if you take a few hits to the face. This means that it is hard to block in Amonkhet because cheap common creatures can sometimes attack for 4 or 5 damage. When you attack with an exert creature you have the option to make it not untap on your next turn for some sort of bonus. Some pairs are more focused than others, so know when you should be going for synergy or for raw power. After that you should learn what each two color pair cares about. They’ll be your bread and butter as you draft and draft and draft again. These are the most heavily featured of the mechanics at common and uncommon. You should mainly focus on Exert, Cartouches, and Deserts. Afflict is not lighting the world on fire.
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